Oh I shipped

Apple accepted 1.0 into the app store two weeks ago, April 8th.

What Game You Bringing? on the App Store

Known issues

  • “Increase Contrast” iOS accessibility feature actually decreases contrast
  • Search doesn’t handle diacritics (if you search for “Orleans”, it won’t find Orléans, so you have to search for “orl” and “ans” if you want to find it.)

What’s Next

  • Sort menu & new default sort that surfaces lighter games
  • Player Count display should include supermajority details
  • Marketing. How on Earth do I promote this thing?

I have high hopes for huge new features, but it would be irresponsible to bite any off right now. Unless you know a board game store or cafe in the Bay Area that wants to collaborate. I have an idea.

App Store experience

I only had 1 rejection, which was because I’d failed to submit correctly - when submitting an app with a subscription for 1.0, you need to simultaneously submit that subscription in a specific way, which I never figured out.

I’d expected to go several rounds with rejections, so when it just sailed through after resubmitting I was surprised, exhilarated, stunned. I teared up a little.

And then it did take a full 48 hours and some fiddling in App Store Connect to get the listing showing up correctly in search results. So there’s no “launch day” really. Launch Quarter.